Widgit symbols Flash cards
Childnet has also teamed up with Widgit software to produce a series of symbol and word Flashcards which can help with learning the vocabulary and symbols for an activity. Reading can be
supported using symbol vocabulary cards, which help understanding of the concepts and the sequencing of events in an activity.
The flashcards can also be used for:
- Labeling
- Visual prompts when doing an activity
- Communication and answering aids
Games with flashcards
Flash card games can:
- Aid word / symbol recognition
- Aid memory
- Help visualising concepts
(a) Snap
Print six copies of a flashcard sheet and cut into cards. Shuffle the cards and put into piles. Each person turns over a card from their pile. When a player puts down a card the same
as the previous one they should snap. You can also add that you have to repeat the word on the card after you have said snap.
(b) Pairs/Pelmanism
This matching game can be played in several ways:
- symbol to symbol
- symbol and word to symbol and word
- symbol to symbol and word
- symbol to word
- word to word.
Introduce symbol first, then symbol and word and finally word.
Print two copies of the flashcards to have matching pair sets. Cut out the cards and face them upside down. Players take turns to turn over two cards, say what they see and, if they find a
matching pair, they keep it.
Player with the most matching pairs at the end of the game is the winner.
(c) Lotto
Introduce symbol first, then symbol and word and finally word.
Can be played in several ways:
- symbol to symbol
- symbol and word to symbol and word
- symbol to symbol and word
- symbol to word
- word to word.
Print two copies of the flashcards. One copy for boards so in each set you can have three players each with twelve spaces to fill. The other set be cut up as the lotto game cards.
You can double up the printing if you want more players.
The players take turns to turn over a card from the pack, say what they see. If it matches one on their board they place it on top, otherwise add it back to the pile.
Player who matches all the cards on their board first is the winner.
You can download the FLASH CARDS below...
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Safe
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Meeting
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Accepting
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Reliable
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Tell